In Emperor, building layout is very important since information technology affects the population directly. Since population affects industry efficiency (where nosotros brand money and achieve the phase target), a stable yet efficient layout is what we want to achieve.

First let's see why a metropolis volition face a degradation. When some houses cannot be visited by some specific walkers for a long time, it will degrade. For example, if a house do not take sufficient water (haven't been visited by water deliver for a long time), information technology volition degrade to the about bones hut no matter what's the level of the business firm. If the layout of the urban center is non stable, it'due south possible that at some point your population of a sudden becomes half (citizens arrive gradually, merely leave suddenly), then your industry, agriculture will suffer severely.

So the problem becomes: how to make a layout that could be fully covered past all kinds of walkers. To respond this question, we need to check the minimum steps a walker will do. In the game, a walker will go along the path until he uses upwards his walking steps. If he meets a cross, he will choose a random direction. After the walking quota is used up, he will choose the shortest path to return dorsum to his business firm. Therefore, to reduce the randomness, we need to reduce the crossings. At this point, you may have an thought in your mind: the most stable layout should be congenital around a cyclic path!
cyclic pathThe graph above shows a stable layout. The total length the path is 58 tiles. Why 58? This is because 58 = thirty + 28, and the minimum walking steps in the game is thirty steps, which comes from doctors (both herb and zhen jiu doctors). When the physician used upwards his step quota, which is 30 steps, he volition observe the length of the remaining path (28 steps) is shorter than what he has walked through (30 steps), therefore he will go on his direction and finish a trip. What if we increase the length to some number higher up 58? Permit's say 62 for example. 62 = 30 + 32, therefore when the doctor uses upward his walking quota, he will find the remaining path (32 steps) is longer than where he comes from (xxx steps), then he will turn around and walk dorsum to his house: which results in half of unvisited buildings.Now we can build all necessary buildings around this circle. The graph below shows a possible layout:basic layout not optimalIn this layout, the maximum citizen number is 2457 when all buildings are upgrading to maximum level they tin can reach under this circumstance.Still, in the layout below, we are able to reach higher population:basic layout, higher populationIn this layout, we motility the market to exterior to increase the population. As we tin can meet, at that place are many variation of this circadian layout, we demand to adjust the width and length co-ordinate to the terrain. Basically, as long equally you keep the sum of your width and length equal to 27, then your the total walking distance of this block will be 58.

Beneath is a motion picture using 3024 layout in the real game (shang dynasty, stage five):

real layout 1 real layout 2

This game is a very old game (I know this game since I was in my primary  schoolhouse :O ), just it'south still so fun to me 😀

I spent two days to clear ii-iii and two-four using similar simply different city layout.

For 2-3, I chose a circle layout with all service building at the center of the circle

normal house block layout The all-time circumference for the block should exist 58, simply my block obviously has longer circumference, and this is why I kept suffering from unstable citizen corporeality after 10 years. This is because everytime when a walker encounters a cantankerous, he/she will choose a direction randomly. Every walker has a walking distance, the minimum walking distance comes from doctors: only xxx steps. When a walker reaches his walking limit, he will choose the shortest path to return to his serving building (not necessary to be the way he hasn't covered!). Therefore, a circumvolve with maximum 58 (30 + 28) steps (even steps since all buildings occupy even territories 🙂 ) will ensure ANY walker'south trip covers the entire circle. A circumvolve with 60 (30 + thirty) steps may not ensure this, and results in some unexpected population lost.

In ii-4, I chose a dissimilar circle layout, I call information technology mixed building block.

mixed building blockIn this layout I mixed imperial buildings and normal citizen'due south buildings together to grade a block. All serving buildings are congenital on ane edge of the block. Still, this layout has some constraints since you need to indistinguishable each building twice to achieve a total encompass (the middle steam road consumes also much walking altitude).

In 2-3, nothing to annotate since in that location're non existent threat: other cities won't intrude your city except the northward riders. Just the riders can be beaten easily with the aid of Huang Di (黄帝) and two mature troops, then don't worry 🙂

In 2-4, don't grind too much since the north riders will intrude you consecutively after a few years with very heavy equipment. I don't know if information technology's luck or unlucky, I was merely managed to get 39/40 people living in LV2 Si He Yuan considering of the state of war, only I defeated the commencement wave with 2 troops + Huang Di (he will non die lol, luckily) in 3 months (the next wave would come v months later on), then the last guy came to my urban center merely before the war 😀